Model G20 2027 at FLAME University, registrations now open

Learnacy Labs Beta

Learn by doing.

Interactive, concepts-as-data experiments across six subjects. Open any lab to read the idea, drag the handles, and prove you have it. Start with a guided journey, or browse all 286 on their own.

Start with a guided module

46 themed journeys across the six subjects. Each weaves a handful of labs into one story, with a guided walk-through and a check at every step. Work through one at your own pace, or open any single lab from the full catalogue below.

Mathematics8

The bell curve

Watch randomness pile into the bell curve, then read its spread, bands and rogue readings.

4 labs · about 30 minutes
Algebra and equations

Move an equation like a balance, split a square into its tiles, read a curve's sign from where it crosses, ride the powers of ten, steer a parabola by its turning point, and pin the single spot where two lines meet.

6 labs · about 15 minutes
Graphs and functions

Read any straight line off the grid, measure the gap between two points, feed numbers through a machine and watch the point appear, then slide, stretch, chain and undo those machines to see where every curve comes from.

6 labs · about 15 minutes
Trigonometry

Turn a right triangle into three simple ratios, wrap those ratios around a circle, and watch that circle unroll into a wave you can read, solve and reshape.

7 labs · about 18 minutes
Calculus

Walk one curve from its steepness at a single point to the area trapped beneath it, and turn that pair of ideas into chasing a root, reading a moving car, and folding the roomiest possible box.

8 labs · about 20 minutes
Shape and space

Cut awkward shapes into plain rectangles, stand squares on right triangles, stack unit cubes into solids and slice clean through them, until every area and volume becomes something you can see rather than a formula you recall.

11 labs · about 28 minutes
Numbers and sequences

Walk the number line as a place you can stand, fold sequences into shapes you can total at a glance, and read a number's hidden structure in the rectangles and roots it packs into.

7 labs · about 18 minutes
Reading data

You will weigh data on a balancing plank, watch a single stray point tilt the average, fold a scatter of dots into five plain numbers, and fling darts until pure chance hands you π and the odds you predicted.

14 labs · about 35 minutes

Physics8

Why things move

Falling, forces, collisions and flight — the whole logic of motion, one experiment at a time.

5 labs · about 30 minutes
Electricity and circuits

Predict what the meters read, then wire it and watch. One law, two ways to wire, and the real behaviour of cells and capacitors, one circuit at a time.

8 labs · about 20 minutes
Electric and magnetic fields

You will point the force between two charges, find the spot where a field falls silent, trace a magnet's curving reach, bend a moving charge into a circle, and watch a plunging magnet conjure a current out of nothing.

7 labs · about 18 minutes
Waves and sound

You will read a wave's speed straight off its crests, bounce and bend it off barriers and boundaries, squeeze two waves into perfect silence, and catch the pitch of a passing siren before it reaches you.

8 labs · about 20 minutes
Light and optics

Follow one ray of light as it bends through a lens, turns back inside glass, then arrives as a single grain of energy that kicks an electron loose and paints a coloured line in a star's spectrum.

6 labs · about 15 minutes
Heat and gases

Predict what the particles do, then watch them do it: read temperature and pressure off their jostling, squeeze a gas, mix a hot cloud with a cold one until they agree, and time a mug as it cools towards the room.

7 labs · about 18 minutes
Inside the nucleus

Follow one unstable nucleus from a single random tick, through the dependable halving curve, to the fixed steps that carry a heavy atom all the way down to a stable resting place.

4 labs · about 12 minutes
Forces, springs and orbits

You will feel how a spring hoards energy as it stretches, watch a crash spend that energy while momentum stays intact, time a pendulum by its length alone, and launch a probe until it falls in, circles, or climbs clear of a gravity well.

4 labs · about 12 minutes

Chemistry7

The periodic table

Drop elements in, pull electrons, measure atoms and predict Mendeleev’s gap.

4 labs · about 30 minutes
Reactions and amounts

You will take reactions apart and set them back in balance, watch two clear liquids throw down a solid and a nail plate itself in copper, then cross freely between a count of particles too small to see and a mass you can read on a balance.

5 labs · about 13 minutes
Acids and bases

Walk from a single number on a scale to the exact drop where an acid and a base cancel, reading each curve and mixture the way a chemist actually does.

5 labs · about 13 minutes
The behaviour of gases

Squeeze, warm, pin and mix gases until the four simple laws feel obvious, then fold them into one equation that explains how hard a gas pushes back and how fast it leaks, spreads and races.

8 labs · about 20 minutes
Bonds and shapes

You will pull atoms together and watch a shared pair snap into a bond, hand electrons across to balance charges into a formula, fold molecules into the shapes they really take, and name whole families of carbon compounds from a single group.

7 labs · about 18 minutes
Rates, energy and equilibrium

Watch particles collide, read a rate off a rising curve, climb an energy hill and slide down the far side, then steady a reaction into a living balance you can nudge whichever way you like.

6 labs · about 15 minutes
Atoms and the periodic table

You will build atoms proton by proton, watch identity and mass fall out of the counts, then step back and read the whole periodic table like a map — its trends, its families, and the staircase that splits metal from non-metal.

6 labs · about 15 minutes

Biology7

From gene to protein

Read the genetic tape one letter at a time, from a strand of DNA to a finished protein.

2 labs · about 30 minutes
Inside the cell

Move water across a living membrane, feel a plant cell stiffen, meter diffusion and pumps, watch a growing cell starve its own core, and push an enzyme until every site is jammed.

8 labs · about 20 minutes
Genes and inheritance

Split each parent's alleles down the rails, count the boxes where they meet, and read the future of a cross, from a lone one-in-four all the way to the whole nine to three to three to one.

3 labs · about 12 minutes
The working body

Walk from a single heartbeat out to a nerve's spark: send blood through the heart's two loops, watch pressure rise and fall, throttle a vessel and feel the flow collapse, pull a breath by dropping the pressure, trade gases across a gradient, and fire an all-or-nothing signal down a nerve.

7 labs · about 18 minutes
How plants make food

Run the reaction that feeds a leaf, find the single factor holding it back, and trace why every green leaf must trade water to make its own food.

7 labs · about 18 minutes
Populations and ecosystems

Push a population up an exponential climb, bend it flat against a fence, set predators chasing prey in circles, trace energy thinning tenfold up the ladder, and watch a hidden colour win its share across the generations.

7 labs · about 18 minutes
Reading DNA

Read either strand of the double helix, carry the gene out as a message, build the protein it spells, then change one letter and watch the protein change with it.

4 labs · about 12 minutes

Computer Science6

How algorithms scale

Search, sort and recurse, and feel why some methods stay fast as the data grows.

4 labs · about 30 minutes
How computers count

Start from a single row of on-or-off switches and build all the way up to the logic a machine reasons with, reading the very same bits as numbers, colours, letters and true-or-false.

8 labs · about 20 minutes
Graphs and paths

Turn dots and lines into a way of thinking: spread a search outward and dive it deep, weigh routes by cost, wire every node together for the least, order tangled tasks, and flood a maze to find its exit.

7 labs · about 18 minutes
Inside the machine

Step inside a tiny processor and drive it by hand: move a value from memory cell to register to arithmetic unit, bend the program counter into loops and branches, stack up nested function calls, and watch a number wrap right around when it runs out of room.

7 labs · about 18 minutes
Organising data

You will move a value into a row and watch the whole row shuffle, re-hook a single arrow to slip one in for free, serve the same arrivals two opposite ways, drop a key straight into its place, walk one path down a tree, and let the smallest value rise to the top — feeling, each time, exactly what each shape makes cheap and what it makes dear.

6 labs · about 15 minutes
Sorting and searching

Put a shuffled row of bars in order four different ways — eyeballing the smallest, sliding each bar home, splitting the row down to single bars, and racing everything around a pivot — and feel exactly where each method spends its effort.

4 labs · about 12 minutes

Economics10

Supply and demand

Find the price where a market clears, then move supply, demand and a price cap.

3 labs · about 30 minutes
Markets and prices

You will slide a single price up and down a market and watch queues form, trades pay off, buyers dig in or walk away, a tax split itself between two sides, and a wage floor leave workers standing in line — until a supply-and-demand diagram reads like a story you can predict.

5 labs · about 13 minutes
Auctions and bidding

Sit at one table and sell a single item four different ways, learn when bidding your honest value is the safe move and when to quietly bid below it, and spot the trap that makes the winner overpay.

4 labs · about 12 minutes
Strategy and game theory

Sit across the small tables where two rivals decide, find the one cell nobody wants to leave, and watch why sensible people so often talk themselves into the worst room in the house.

5 labs · about 13 minutes
Money and banking

You will follow a single rupee as it multiplies through the banking system, balance a bank's books, weather a run, and pull the central bank's levers to steer prices and inflation.

8 labs · about 20 minutes
How people choose

Start with a purse and two shelves, watch a single bead settle on the happiest bundle it can afford, then move prices and income around it until demand itself takes shape.

7 labs · about 18 minutes
The whole economy

Follow a single pound as it circles the whole economy, becoming spending, income and output at once, swelling through the multiplier, settling at one level, and holding its real worth even as prices move.

7 labs · about 18 minutes
Firms, costs and profit

Crowd a workshop floor, watch each extra unit come out dearer than the last, and follow that rising cost all the way to the price where a firm decides how much to make, when to run at a loss, and when to stop the belt.

6 labs · about 15 minutes
Trade and specialisation

You'll move a fixed crew between a bakery and a loom, watch the trade-offs trace a frontier, and uncover why two benches that each make only what they give up least for can both end up richer than either could alone.

8 labs · about 20 minutes
Growth, inflation and interest

Across this module you follow money as it grows, doubles, and quietly loses ground to rising prices, until you can tell what a rate is really worth.

6 labs · about 15 minutes

Mathematics

63 labs

Probability & Statistics

Mean, Median & Mode

Stack the data on a plank and the mean is the one place the fulcrum can sit without the plank tipping; the median is where a divider leaves equal halves; the mode wears the crown on the tallest stack.

Foundational
Outliers: Mean vs Median

One far dot tilts the whole plank — the mean chases it — while the median divider, which only counts dots, hardly moves.

Core
Spread: Range, MAD & SD

Every dot gets a stick to the mean; the range is the whole plank in use, the MAD is the average stick, and the SD is the average stick after the long ones have been squared up.

Core
Quartiles & Box Plots

A box plot is the plank folded into five numbers: the box holds the middle half of the dots, whiskers reach the ordinary extremes, and anything past 1.5 boxes beyond is flagged.

Core
Histograms & Bin Width

The same dots regroup into different bars as the bin width slides: narrow bins show every bump, wide bins smooth the shape and can move the tallest bar.

Foundational
Scatter & the Line of Best Fit

Every point hangs a residual stick from the line; the least-squares line is the one position where the squares built on those sticks add up to the least.

Advanced
Correlation: Strength & Sign

Cross the scatter at the two means: points in the agreeing quadrants push r up, points in the disagreeing ones push it down, and how tightly the cloud hugs a line sets how far from zero it gets.

Advanced
Sampling the Bell

Draw readings at random from a hidden batch and they pile into a hump; a handful wanders, a big sample settles onto the batch's own centre and spread, and the smooth bell is what an endless sample would build.

Core
The Bell and Its Bands

The share of a bell inside a band is the area under it, and measured in spreads that share never changes: about 68% inside one spread, 95% inside two, 99.7% inside three, whatever the mean and spread.

Core
z: Spreads from the Mean

A reading only says how rare it is once you measure it in spreads from the mean; that number, z, fixes the share of the bell below it, so the same z means the same percentile on any bell.

Core
One Rogue Reading

Drop one wild reading into a tidy set and the mean is dragged a share of the rogue's distance while the median takes half a step at most; more tidy readings dilute the rogue's pull on the mean.

Foundational
What Are the Odds?

Probability is the long-run fraction: load a glass urn to a target chance of red, then draw two balls with and without replacing the first and watch the frequency settle onto the fraction you predicted.

Foundational
Finding π by Chance

Fling darts at a square with an inscribed quarter circle: the share landing inside is the area ratio π⁄4, so four times it estimates π — order wrung out of pure randomness.

Playful
Sample Space & Equally Likely Outcomes

Lay out every face of a die as the sample space, paint the faces that make an event, and read its probability straight off as favourable faces over the total — then watch trials confirm it.

Foundational
Two Dice & the Sum

Every pair of dice is one cell in an n-by-n grid: paint the cells that make a target sum, count them over all the cells for its probability, and see thousands of rolls build a triangle that peaks at n plus one.

Core
With vs Without Replacement

Draw a red and keep it, and the very next draw changes before your eyes: the urn is one ball smaller with one fewer red, so conditional probability is just reading the shrunken urn.

Core
Expected Value as a Balance Point

A spinner of equal sectors pays out numbers; slide the fulcrum under the payoff line until it balances and you have found the expected value — the long-run average the plank settles level upon.

Advanced
The Law of Large Numbers

One roll is unpredictable and the dice have no memory, but the running fraction of an event calms down over thousands of rolls and homes in on its true probability — a convergence trace that stops wobbling.

Core

Physics

49 labs

Mechanics

Projectile Motion

A launched ball arcs under gravity alone: its range is v² sin 2θ ÷ g and its flight time 2 v sin θ ÷ g, so you can aim it, plant the landing flag and call the time.

Core
Free Fall and Impact Speed

Every dropped object gathers speed at the same rate, so it lands at √(2 g h) after √(2h ÷ g), whatever its mass; you will read the speedometer and time the fall.

Foundational
Hooke’s Law and Spring Energy

A spring stretches in exact proportion to the load, x = F ÷ k, and banks ½ k x² of energy; you will hang weights, mark where the hook settles and call the energy stored.

Core
Forces on a Slope

On a ramp the weight splits into a part pressing in (balanced by the normal force) and a part along the slope (fought by friction); you will pick the net direction, size the normal arrow and call the friction.

Core
Sliding on an Incline

A block holds on a slope until tan θ beats the friction coefficient μ, then slides with a = g(sin θ − μ cos θ); you will predict the release, call the acceleration and time the descent.

Core
Momentum in Collisions

When two carts collide, total momentum is unchanged; you will predict the moving cart’s fate, mark the struck cart’s speed and prove the momentum survives.

Core
Elastic and Inelastic Collisions

Momentum survives every collision, but kinetic energy survives only a clean bounce; you will judge how much energy a sticky crash keeps, size the loss and contrast it with the elastic case.

Advanced
The Simple Pendulum

A pendulum’s period depends only on its length, growing with √L and ignoring mass and small swing size; you will compare two lengths, set the ratio and call the new period.

Core

Thermal physics

Temperature Is Motion

Temperature is nothing but the average kinetic energy of jostling particles: the hotter the gas, the faster they fly. But because that energy depends on speed squared, a particle's typical speed grows only as the square root of temperature — so doubling the speed needs four times the temperature.

Foundational
Squeezing a Gas (Boyle’s Law)

Pressure is the drumming of particles on the walls; squeeze the same gas into less room at fixed temperature and the drumming — the pressure — rises in exact inverse proportion.

Core
Mixing to One Temperature

Put a hot cloud and a cold cloud together and collisions share the energy until both read one temperature — the count-weighted mean; you will predict it and the heat the hot side gives up.

Core
Conduction and Insulators

Heat crawls along a solid bar from hot to cold; through copper it races, through wood it barely moves, and the time to warm the far end grows as the square of the length.

Core
Specific Heat Capacity

The same energy warms a light block or a metal far more than a heavy block or water, because Q = m c ΔT; you will predict which climbs higher and by how much.

Core
Latent Heat and Melting

Heat ice steadily and its temperature climbs, then stalls at a flat plateau while it melts, then climbs again; you will read the plateau off a heating curve and time the melt.

Core
Newton’s Cooling Curve

A hot mug cools fast at first and ever more slowly as it nears the room, because the rate follows the gap; the excess above the room halves every cooling-time.

Advanced

Waves

Wavelength, Frequency and Speed

Crests leave at the tap rate and travel at the water's speed, so their spacing is fixed by v = f λ; you will lay a ruler on the crests and time one to the probe.

Foundational
Reflection of Waves

Straight crests bounce off a barrier at the same angle they arrive, measured from the normal; tilt the barrier and aim the reflected wave.

Foundational
Refraction of Waves

Crossing into water where they travel slower, crests bunch up and swing toward the normal while their frequency stays fixed; you will size the new wavelength and compute the new angle.

Core
Diffraction Through a Gap

A wave squeezing through a gap about one wavelength wide fans out almost in a semicircle, while a wide gap barely bends it; the ratio gap ÷ λ decides.

Core
Two-Source Interference

Two sources in step paint the tank with calm lines where crest meets trough; the path difference decides what any point feels, and d ÷ λ decides how many calm lines there are.

Core
Standing Waves on a String

A string driven at n times its fundamental locks into n loops with nodes that never move; you will count them, place them and name the frequency.

Core
Resonance

Push a string in step with its own natural rhythm and small pushes build a huge swing; push at any other rate and the reflections cancel your effort.

Core
The Doppler Effect

A moving source piles its crests up ahead and stretches them behind, so a probe ahead counts more crests per second; you will predict the count and the squeezed wavelength.

Advanced

Chemistry

41 labs

Biology

38 labs

Molecular Genetics

DNA Base Pairing & Replication

Every rung of the ladder is a locked pair — A with T, C with G — so one strand dictates the other; fill the blanks, then watch the helix unzip and copy itself, one old strand kept in each daughter.

Foundational
Transcription: DNA to mRNA

RNA polymerase unwinds the gene and reads just one strand, the template, laying down a complementary RNA base by base. The copy comes out matching the other strand, the coding strand, with uracil wherever the DNA had thymine: a portable message the cell can carry out and use.

Core
Translation & the Codon Table

The ribosome moves along the mRNA three bases at a time, and for each codon a matching transfer RNA — its anticodon pairing with the codon — brings the one amino acid that codon specifies, adding it to a growing chain until a stop codon releases the finished protein.

Core
Mutations & Their Consequences

One changed base can do nothing, swap a single bead, cut the chain short, or garble everything after it — watch the mutant protein build beside a ghost of the original and see silent, missense, nonsense and frameshift for what they are.

Advanced
From Gene to Protein

Edit one letter of a short gene, release it, and watch the reader copy it onto a tape and the ribosome read the tape three letters at a time; the notebook keeps the edit and the chain, so a silent swap, a changed bead and an early stop are things you ran, not things you were told.

Core
The Triplet Code and the Reading Frame

Cut one letter from a gene and every bead after the cut is scrambled; cut two and it is still scrambled; cut three and one bead is missing while the rest come back, which is how the code was shown to be read in threes.

Advanced

Plants

Computer Science

36 labs

Economics

59 labs

Production & Trade

Scarcity & the Production Frontier

A bench with a fixed crew cannot bake more without sewing less: drag workers between the bakery and the loom and the bundles you make trace a line — the production-possibility frontier.

Foundational
Opportunity Cost

Move one worker from the loom to the bakery: the shirt pile shrinks by exactly what the loaf pile grows in cost terms — the opportunity cost of a loaf is the slope of the frontier.

Foundational
Inside, On & Beyond the Frontier

Park a worker in the aisle and the bundle drops inside the frontier; every bundle on the line needs everyone busy; nothing beyond it can be made at all.

Core
Increasing Opportunity Cost

When workers differ, the first one you move into the bakery is the natural baker and costs few shirts; the last is the natural sewer and costs many — the frontier bows outward.

Core
Absolute vs Comparative Advantage

One bench may bake more per worker and still be the wrong bench to bake: what matters for trade is who gives up fewer shirts per loaf, not who bakes the most.

Core
Specialisation & Gains from Trade

Let each bench make only what it makes cheaply, run a cart between them, and both end up with bundles their own frontiers could never reach.

Core
Terms of Trade

The cart's rate must sit between the two opportunity costs: slide it toward one bench's cost and that bench's gain vanishes; push it past and that bench loses.

Advanced
Growth Shifts the Frontier

More workers push the whole frontier outward; a better oven or loom swings only one end — either way, bundles that were beyond reach come inside.

Core