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Motion in a Plane | CBSE Class 11 Physics Notes

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This note covers scalars and vectors, vector addition and resolution, position and displacement, velocity and acceleration in a plane, motion with constant acceleration, projectile trajectories, time of flight, maximum height, horizontal range, and uniform circular motion.

How do scalars and vectors describe motion in a plane?

Magnitude, direction and physical meaning

A scalar is specified by a magnitude with an appropriate unit. Distance, mass, temperature and time are examples. Scalars follow ordinary algebra, but addition and subtraction require compatible physical quantities expressed in the same units.

A vector has magnitude and direction and obeys the triangle or parallelogram law of addition. Displacement, velocity, acceleration and force are examples. Direction alone does not make a quantity a vector; its rule of addition also matters.

Let A⃗\vec A denote a vector and AA its magnitude. Then A=∣A⃗∣A=|\vec A|. An arrow represents its direction, while the arrow's length, drawn to a chosen scale, represents its magnitude. Equal vectors have both equal magnitudes and the same direction.

The free vectors used here can be shifted parallel to themselves without changing them. Two equally long arrows pointing in different directions represent unequal vectors. Changing the position of an arrow is different from rotating it.

Unit symbols used below are m\mathrm{m} for metre, s\mathrm{s} for second, km\mathrm{km} for kilometre, h\mathrm{h} for hour, and cm\mathrm{cm} for centimetre. Superscript negative powers express rates, such as metres per second.

Position is different from displacement

Choose an origin OO. The position vector r⃗\vec r points from the origin to the particle. If r⃗′\vec r' is its later position vector, the displacement Δr⃗\Delta\vec r, meaning change in position, is Δr⃗=r⃗′−r⃗\Delta\vec r=\vec r'-\vec r.

Displacement joins the initial position to the final position. It depends on these endpoints, whereas path length depends on the actual route. The SI unit of displacement is the metre, written m\mathrm{m}. Its magnitude cannot exceed the distance travelled.

QuantityInformation requiredDependence on route
Path lengthScalar distance travelledDepends on the actual path
DisplacementMagnitude and direction between endpointsDepends on initial and final positions
Position vectorVector from a chosen originIdentifies a location relative to that origin

If a particle moves away and returns to its starting point, its displacement is a null vector, although its path length need not be zero. A null vector has zero magnitude and no specified direction.

How are vectors multiplied, added and subtracted?

Multiplication by a real number

Let λ\lambda be a real multiplier. Multiplication gives ∣λA⃗∣=∣λ∣A|\lambda\vec A|=|\lambda|A. A positive multiplier preserves direction; a negative multiplier reverses it. The vector −A⃗-\vec A has the same magnitude as A⃗\vec A, but points oppositely.

A multiplier may itself have physical units. Multiplying a constant velocity vector by a time interval produces a displacement vector. In this example, the resulting unit is a unit of displacement rather than velocity.

Graphical rules

For the triangle law, place the tail of a second vector B⃗\vec B at the head of A⃗\vec A. The resultant R⃗\vec R joins the tail of the first vector to the head of the second: R⃗=A⃗+B⃗\vec R=\vec A+\vec B.

For the parallelogram law, place both tails at a common point and complete the parallelogram. The diagonal directed from that point represents the resultant. Both methods give the same sum, provided the vectors retain their magnitudes and directions.

What the figure shows

Head-to-tail addition

Separate arrows labelled A⃗\vec A and B⃗\vec B are followed by two triangular constructions with their order reversed. The resultant arrows join the initial tail to the final head. A further construction introduces a third vector C⃗\vec C to illustrate grouping.

See Fig. 3.4 in your NCERT textbook

Vector addition is commutative: A⃗+B⃗=B⃗+A⃗\vec A+\vec B=\vec B+\vec A. It is also associative: (A⃗+B⃗)+C⃗=A⃗+(B⃗+C⃗)(\vec A+\vec B)+\vec C=\vec A+(\vec B+\vec C), where C⃗\vec C is a third vector of the same physical kind.

Subtraction means adding the opposite vector: A⃗−B⃗=A⃗+(−B⃗)\vec A-\vec B=\vec A+(-\vec B). Thus A⃗−A⃗=0⃗\vec A-\vec A=\vec 0, where 0⃗\vec 0 is the null vector. Reversing the subtracted vector is essential; merely shortening the first arrow does not generally represent subtraction.

Note: Adding magnitudes is not a general rule for adding vectors. Direction must be included. Likewise, a scalar component cannot be added directly to a vector as though both were the same type of quantity.

How is a vector resolved into rectangular components?

Unit vectors and components

A unit vector has magnitude one and specifies a direction. It has no physical unit or dimension. The symbols i^\hat i, j^\hat j and k^\hat k denote unit vectors along the positive coordinate axes xx, yy and zz, respectively.

Let AxA_x and AyA_y be the signed scalar components of A⃗\vec A along two perpendicular axes. Its rectangular representation is A⃗=Axi^+Ayj^\vec A=A_x\hat i+A_y\hat j. Each component carries the physical unit of the original vector, while the unit vectors supply direction.

If θ\theta is the angle measured from the positive horizontal axis to the vector, the projections are Ax=Acos⁡θA_x=A\cos\theta and Ay=Asin⁡θA_y=A\sin\theta. Components can be positive, negative or zero. A negative component indicates a direction opposite to its positive axis.

What the figure shows

Rectangular resolution

The first panel shows three coordinate axes and their unit vectors. The next two show a slanting vector A⃗\vec A, dashed perpendicular projections, and horizontal and vertical components. The angle θ\theta lies between the slanting arrow and the positive horizontal axis.

See Fig. 3.9 in your NCERT textbook

Recovering magnitude and direction

The magnitude follows from perpendicular components: A=Ax2+Ay2A=\sqrt{A_x^2+A_y^2}. For a non-zero horizontal component, the direction satisfies tan⁡θ=Ay/Ax\tan\theta=A_y/A_x. The component signs identify the correct quadrant; an inverse tangent value alone can be ambiguous.

The distinction between a scalar component and a component vector is important. The expression AxA_x is a signed number with units, whereas Axi^A_x\hat i is a vector. Their physical dimensions agree, but their mathematical roles differ.

The method extends to space: A⃗=Axi^+Ayj^+Azk^\vec A=A_x\hat i+A_y\hat j+A_z\hat k, where AzA_z is the third scalar component. Its magnitude is A=Ax2+Ay2+Az2A=\sqrt{A_x^2+A_y^2+A_z^2}. Motion confined to a plane requires only two independent coordinate directions.

Resolution is also possible along two non-collinear directions in the same plane. Rectangular axes are especially convenient because each projection and the reconstruction of magnitude follow directly from right-angled triangle geometry.

How do components give the resultant of two vectors?

Analytical addition and the resultant formula

Let BxB_x and ByB_y denote the components of B⃗\vec B, and RxR_x and RyR_y those of the resultant. Add corresponding components: Rx=Ax+BxR_x=A_x+B_x, Ry=Ay+ByR_y=A_y+B_y. Then R=Rx2+Ry2R=\sqrt{R_x^2+R_y^2}, where RR is the resultant magnitude.

The analytical method avoids the limited accuracy of measuring a scale drawing. Subtraction uses the same method with component differences. Resolve all vectors along the same chosen axes before combining them.

Derivation: Magnitude and direction of a resultant

Let BB be the magnitude of B⃗\vec B, θ\theta the angle between the two vectors, and α\alpha the angle of their non-zero resultant from A⃗\vec A. Choose the horizontal direction along A⃗\vec A.

  1. Resolve both vectors: Rx=A+Bcos⁡θ,Ry=Bsin⁡θ.R_x=A+B\cos\theta,\qquad R_y=B\sin\theta.
  2. Square and add the perpendicular components: R2=(A+Bcos⁡θ)2+(Bsin⁡θ)2.R^2=(A+B\cos\theta)^2+(B\sin\theta)^2.
  3. Use the trigonometric identity to simplify: R2=A2+2ABcos⁡θ+B2(cos⁡2θ+sin⁡2θ)=A2+B2+2ABcos⁡θ.R^2=A^2+2AB\cos\theta+B^2(\cos^2\theta+\sin^2\theta)=A^2+B^2+2AB\cos\theta.
  4. Recover magnitude and direction: R=A2+B2+2ABcos⁡θ,tan⁡α=Bsin⁡θA+Bcos⁡θ.R=\sqrt{A^2+B^2+2AB\cos\theta},\qquad \tan\alpha=\frac{B\sin\theta}{A+B\cos\theta}. The tangent expression requires a non-zero denominator; use the component signs to select the direction.

Result: The angle between the original vectors determines the resultant magnitude. For perpendicular vectors, the cosine term vanishes. The direction formula describes the resultant relative to the first vector, not necessarily relative to a compass direction.

Worked example 1. Rain falls vertically at 35 m s−135\,\mathrm{m\,s^{-1}}. Wind adds a westward velocity of 12 m s−112\,\mathrm{m\,s^{-1}}. Find the rain's resultant speed and the direction in which a stationary boy should tilt his umbrella.

Formula: Let vrv_r be the downward speed, vwv_w the westward speed, and ϕ\phi the angle from the vertical. Then R=vr2+vw2R=\sqrt{v_r^2+v_w^2} and tan⁡ϕ=vw/vr\tan\phi=v_w/v_r.

Substitute: The two components are perpendicular, so calculate their resultant without adding their magnitudes directly.

  1. Calculate speed: R=(35 m s−1)2+(12 m s−1)2=37 m s−1.R=\sqrt{(35\,\mathrm{m\,s^{-1}})^2+(12\,\mathrm{m\,s^{-1}})^2}=37\,\mathrm{m\,s^{-1}}.
  2. Calculate the tilt angle: ϕ=tan⁡−1 ⁣(12 m s−135 m s−1)≈18.9∘.\phi=\tan^{-1}\!\left(\frac{12\,\mathrm{m\,s^{-1}}}{35\,\mathrm{m\,s^{-1}}}\right)\approx18.9^\circ.

Answer: The speed is 37m s−1\mathrm{37 m\,s^{-1}}. The umbrella should tilt about 19∘19^\circ towards the east from the vertical, facing the arriving rain.

Worked example 2. A motorboat travels north at 25 km h−125\,\mathrm{km\,h^{-1}} relative to the water. The current is 10 km h−110\,\mathrm{km\,h^{-1}}, directed 60∘60^\circ east of south. Find the resultant velocity.

Formula: Choose east and north as the positive axes. The current contributes a positive eastward component and a negative northward component. Use R=Rx2+Ry2R=\sqrt{R_x^2+R_y^2} and tan⁡ϕ=Rx/Ry\tan\phi=R_x/R_y, with ϕ\phi measured east of north.

Substitute: Retain the signs of the current components.

  1. Eastward component: Rx=(10 km h−1)sin⁡60∘≈8.660 km h−1.R_x=(10\,\mathrm{km\,h^{-1}})\sin60^\circ\approx8.660\,\mathrm{km\,h^{-1}}.
  2. Northward component: Ry=25 km h−1−(10 km h−1)cos⁡60∘=20 km h−1.R_y=25\,\mathrm{km\,h^{-1}}-(10\,\mathrm{km\,h^{-1}})\cos60^\circ=20\,\mathrm{km\,h^{-1}}.
  3. Magnitude and direction: R=(8.660 km h−1)2+(20 km h−1)2≈21.8 km h−1,ϕ=tan⁡−1 ⁣(8.660 km h−120 km h−1)≈23.4∘.R=\sqrt{(8.660\,\mathrm{km\,h^{-1}})^2+(20\,\mathrm{km\,h^{-1}})^2}\approx21.8\,\mathrm{km\,h^{-1}},\qquad \phi=\tan^{-1}\!\left(\frac{8.660\,\mathrm{km\,h^{-1}}}{20\,\mathrm{km\,h^{-1}}}\right)\approx23.4^\circ.

Answer: The resultant velocity is approximately 21.8km h−1\mathrm{21.8 km\,h^{-1}}, directed 23.4∘23.4^\circ east of north.

Adding velocities versus relative velocity

Distinguish resultant velocity from relative velocity. If v⃗1\vec v_1 and v⃗2\vec v_2 are two contributions to one object's velocity, their resultant is their vector sum. If they describe two objects in a common frame, the first object's velocity relative to the second is v⃗12=v⃗1−v⃗2\vec v_{12}=\vec v_1-\vec v_2.

In the latter expression, v⃗12\vec v_{12} denotes relative velocity. The physical interpretation determines whether to add or subtract. Components make either operation systematic, but cannot replace identifying what the given velocities refer to.

How are velocity and acceleration defined in a plane?

Average and instantaneous quantities

Let xx and yy be the particle's coordinates at time tt. Its position is r⃗=xi^+yj^\vec r=x\hat i+y\hat j. Over a positive time interval Δt\Delta t, its average velocity v⃗av\vec v_{\mathrm{av}} is v⃗av=Δr⃗/Δt\vec v_{\mathrm{av}}=\Delta\vec r/\Delta t.

Average velocity points along displacement. Average speed instead uses total path length divided by elapsed time. Consequently, average speed is at least as large as the magnitude of average velocity. Equality requires the path length to equal the displacement magnitude.

The instantaneous velocity v⃗\vec v is the limiting average velocity: v⃗=lim⁡Δt→0Δr⃗/Δt=dr⃗/dt\vec v=\lim_{\Delta t\to0}\Delta\vec r/\Delta t=\mathrm{d}\vec r/\mathrm{d}t. It points along the tangent to the path in the direction of motion.

The components are vx=dx/dtv_x=\mathrm{d}x/\mathrm{d}t and vy=dy/dtv_y=\mathrm{d}y/\mathrm{d}t. Speed, denoted by vv, is v=vx2+vy2v=\sqrt{v_x^2+v_y^2}. The SI unit of velocity is the metre per second, written m s−1\mathrm{m\,s^{-1}}.

Let Δv⃗\Delta\vec v be the change in velocity. Average acceleration is a⃗av=Δv⃗/Δt\vec a_{\mathrm{av}}=\Delta\vec v/\Delta t. Instantaneous acceleration is a⃗=dv⃗/dt\vec a=\mathrm{d}\vec v/\mathrm{d}t, with components ax=dvx/dta_x=\mathrm{d}v_x/\mathrm{d}t and ay=dvy/dta_y=\mathrm{d}v_y/\mathrm{d}t.

The SI unit of acceleration is the metre per second squared, written m s−2\mathrm{m\,s^{-2}}. In a plane, acceleration need not be parallel to velocity. A change in direction alone can produce acceleration even when speed remains unchanged.

Worked example 3. A particle has position r⃗(t)=(3.0 m s−1)ti^+(2.0 m s−2)t2j^+(5.0 m)k^\vec r(t)=(3.0\,\mathrm{m\,s^{-1}})t\hat i+(2.0\,\mathrm{m\,s^{-2}})t^2\hat j+(5.0\,\mathrm{m})\hat k. Find its velocity and acceleration, then its speed and direction at t=1.0 st=1.0\,\mathrm{s}.

Formula: Use v⃗=dr⃗/dt\vec v=\mathrm{d}\vec r/\mathrm{d}t and a⃗=dv⃗/dt\vec a=\mathrm{d}\vec v/\mathrm{d}t. The constant third coordinate contributes no velocity.

Substitute: Differentiate each coordinate separately.

  1. Velocity: v⃗(t)=(3.0 m s−1)i^+(4.0 m s−2)tj^.\vec v(t)=(3.0\,\mathrm{m\,s^{-1}})\hat i+(4.0\,\mathrm{m\,s^{-2}})t\hat j.
  2. Acceleration: a⃗(t)=(4.0 m s−2)j^.\vec a(t)=(4.0\,\mathrm{m\,s^{-2}})\hat j.
  3. At the specified time: v⃗(1.0 s)=(3.0 m s−1)i^+(4.0 m s−1)j^,v=(3.0 m s−1)2+(4.0 m s−1)2=5.0 m s−1.\vec v(1.0\,\mathrm{s})=(3.0\,\mathrm{m\,s^{-1}})\hat i+(4.0\,\mathrm{m\,s^{-1}})\hat j,\qquad v=\sqrt{(3.0\,\mathrm{m\,s^{-1}})^2+(4.0\,\mathrm{m\,s^{-1}})^2}=5.0\,\mathrm{m\,s^{-1}}.
  4. Let θv\theta_v be the velocity angle from the positive horizontal axis: θv=tan⁡−1 ⁣(4.0 m s−13.0 m s−1)≈53.1∘.\theta_v=\tan^{-1}\!\left(\frac{4.0\,\mathrm{m\,s^{-1}}}{3.0\,\mathrm{m\,s^{-1}}}\right)\approx53.1^\circ.

Answer: The speed is 5.0m s−1\mathrm{5.0 m\,s^{-1}}, directed about 53∘53^\circ above the positive horizontal axis. Acceleration is constant along the positive vertical coordinate direction.

How is motion with constant acceleration solved?

Derivation: Vector equations of motion

Let r⃗0\vec r_0 and v⃗0\vec v_0 be initial position and initial velocity at t=0t=0. Let a⃗\vec a remain constant in both magnitude and direction throughout the interval.

  1. Constant acceleration equals average acceleration: a⃗=v⃗−v⃗0t.\vec a=\frac{\vec v-\vec v_0}{t}.
  2. Rearrange to obtain the velocity: v⃗=v⃗0+a⃗t.\vec v=\vec v_0+\vec a t.
  3. Use the average velocity for constant acceleration: r⃗−r⃗0=v⃗0+v⃗2t.\vec r-\vec r_0=\frac{\vec v_0+\vec v}{2}t.
  4. Substitute the velocity expression: r⃗−r⃗0=v⃗0+(v⃗0+a⃗t)2t=v⃗0t+12a⃗t2.\vec r-\vec r_0=\frac{\vec v_0+(\vec v_0+\vec a t)}{2}t=\vec v_0t+\frac12\vec a t^2.

Result: The position is r⃗=r⃗0+v⃗0t+12a⃗t2\vec r=\vec r_0+\vec v_0t+\tfrac12\vec a t^2. The constant-acceleration condition concerns the whole vector, not just its magnitude.

Independent components, common time

Write x0,y0x_0,y_0 for initial coordinates and v0x,v0yv_{0x},v_{0y} for initial velocity components. Then x=x0+v0xt+12axt2x=x_0+v_{0x}t+\tfrac12a_xt^2 and y=y0+v0yt+12ayt2y=y_0+v_{0y}t+\tfrac12a_yt^2. The corresponding velocities are vx=v0x+axtv_x=v_{0x}+a_xt and vy=v0y+aytv_y=v_{0y}+a_yt.

The two directions can be treated as independent one-dimensional motions occurring simultaneously. They share the same time. Solve one coordinate equation for the relevant time, then substitute that time into the other coordinate and velocity equations.

Worked example 4. A particle starts at the origin with velocity (5.0 m s−1)i^(5.0\,\mathrm{m\,s^{-1}})\hat i and constant acceleration (3.0i^+2.0j^) m s−2(3.0\hat i+2.0\hat j)\,\mathrm{m\,s^{-2}}. Find its vertical coordinate and speed when its horizontal coordinate is 84 m84\,\mathrm{m}.

Formula: Here x=v0xt+12axt2x=v_{0x}t+\tfrac12a_xt^2 and y=12ayt2y=\tfrac12a_yt^2, because the initial coordinates and initial vertical velocity are zero.

Substitute: First find the positive elapsed time.

  1. The horizontal equation is 84 m=(5.0 m s−1)t+(1.5 m s−2)t2.84\,\mathrm{m}=(5.0\,\mathrm{m\,s^{-1}})t+(1.5\,\mathrm{m\,s^{-2}})t^2. Its positive solution is t=6.0 st=6.0\,\mathrm{s}, verified by (5.0 m s−1)(6.0 s)+(1.5 m s−2)(6.0 s)2=30 m+54 m=84 m.(5.0\,\mathrm{m\,s^{-1}})(6.0\,\mathrm{s})+(1.5\,\mathrm{m\,s^{-2}})(6.0\,\mathrm{s})^2=30\,\mathrm{m}+54\,\mathrm{m}=84\,\mathrm{m}.
  2. The vertical coordinate is y=12(2.0 m s−2)(6.0 s)2=36 m.y=\tfrac12(2.0\,\mathrm{m\,s^{-2}})(6.0\,\mathrm{s})^2=36\,\mathrm{m}.
  3. The velocity components are vx=5.0 m s−1+(3.0 m s−2)(6.0 s)=23 m s−1,vy=(2.0 m s−2)(6.0 s)=12 m s−1.v_x=5.0\,\mathrm{m\,s^{-1}}+(3.0\,\mathrm{m\,s^{-2}})(6.0\,\mathrm{s})=23\,\mathrm{m\,s^{-1}},\qquad v_y=(2.0\,\mathrm{m\,s^{-2}})(6.0\,\mathrm{s})=12\,\mathrm{m\,s^{-1}}.
  4. The speed is v=(23 m s−1)2+(12 m s−1)2≈25.94 m s−1.v=\sqrt{(23\,\mathrm{m\,s^{-1}})^2+(12\,\mathrm{m\,s^{-1}})^2}\approx25.94\,\mathrm{m\,s^{-1}}.

Answer: The vertical coordinate is 36m\mathrm{36 m} and the speed is approximately 26m s−1\mathrm{26 m\,s^{-1}}.

What assumptions and equations describe projectile motion?

Horizontal and vertical motion

A projectile is an object in flight after being thrown or projected. In the ideal model, air resistance is negligible and gravity supplies a constant downward acceleration. A football or cricket ball in flight can be treated this way when those assumptions are suitable.

Let gg denote the positive magnitude of gravitational acceleration, v0v_0 the launch speed, and θ0\theta_0 the launch angle above the horizontal. Put the origin at launch, with horizontal positive in the direction of projection and vertical positive upwards.

Then ax=0a_x=0, ay=−ga_y=-g, v0x=v0cos⁡θ0v_{0x}=v_0\cos\theta_0, and v0y=v0sin⁡θ0v_{0y}=v_0\sin\theta_0. The positions are x=(v0cos⁡θ0)tx=(v_0\cos\theta_0)t and y=(v0sin⁡θ0)t−12gt2y=(v_0\sin\theta_0)t-\tfrac12gt^2. The velocities are vx=v0cos⁡θ0v_x=v_0\cos\theta_0 and vy=v0sin⁡θ0−gtv_y=v_0\sin\theta_0-gt.

The horizontal velocity remains constant while the vertical velocity changes continuously. At the highest point, the vertical component is zero. The horizontal component remains, so the projectile is generally still moving. Its acceleration remains downward there.

What the figure shows

Components along a projectile trajectory

A parabolic arc starts at the origin and returns to the horizontal axis. Velocity arrows are drawn tangent to the rising and falling branches. The highest point has a horizontal velocity arrow and a label showing zero vertical velocity. Component arrows distinguish horizontal and vertical motion.

See Fig. 3.17 in your NCERT textbook

Landing below the launch point

Worked example 5. A stone is thrown horizontally at 15 m s−115\,\mathrm{m\,s^{-1}} from a cliff 490 m490\,\mathrm{m} above the ground. Neglect air resistance and take g=9.8 m s−2g=9.8\,\mathrm{m\,s^{-2}}. Find the flight time and impact speed.

Formula: With the origin at the cliff edge, y=−12gt2y=-\tfrac12gt^2, vx=v0v_x=v_0, and vy=−gtv_y=-gt. The ground has a negative vertical coordinate.

Substitute: Use the vertical drop to find time, then combine the impact velocity components.

  1. Flight time: t=2(490 m)9.8 m s−2=10 s.t=\sqrt{\frac{2(490\,\mathrm{m})}{9.8\,\mathrm{m\,s^{-2}}}}=10\,\mathrm{s}.
  2. Impact components: vx=15 m s−1,vy=−(9.8 m s−2)(10 s)=−98 m s−1.v_x=15\,\mathrm{m\,s^{-1}},\qquad v_y=-(9.8\,\mathrm{m\,s^{-2}})(10\,\mathrm{s})=-98\,\mathrm{m\,s^{-1}}.
  3. Impact speed: v=(15 m s−1)2+(−98 m s−1)2≈99.14 m s−1.v=\sqrt{(15\,\mathrm{m\,s^{-1}})^2+(-98\,\mathrm{m\,s^{-1}})^2}\approx99.14\,\mathrm{m\,s^{-1}}.

Answer: The flight lasts 10s\mathrm{10 s}, and the impact speed is approximately 99m s−1\mathrm{99 m\,s^{-1}}.

This case illustrates why the landing height matters. A horizontal launch does not imply zero flight time. The vertical displacement determines when the projectile reaches the ground, even though its initial vertical velocity is zero.

Why is the ideal projectile trajectory a parabola?

Derivation: Eliminating time

Assume constant downward gravity, negligible air resistance, launch from the origin, and non-zero horizontal launch velocity. Use the same coordinates, launch speed and projection angle as above.

  1. Start with horizontal motion: x=v0cos⁡θ0 t,t=xv0cos⁡θ0.x=v_0\cos\theta_0\,t,\qquad t=\frac{x}{v_0\cos\theta_0}.
  2. Substitute this time into the vertical equation: y=v0sin⁡θ0(xv0cos⁡θ0)−12g(xv0cos⁡θ0)2.y=v_0\sin\theta_0\left(\frac{x}{v_0\cos\theta_0}\right)-\frac12g\left(\frac{x}{v_0\cos\theta_0}\right)^2.
  3. Simplify the two terms: y=xtan⁡θ0−gx22v02cos⁡2θ0.y=x\tan\theta_0-\frac{gx^2}{2v_0^2\cos^2\theta_0}.

Result: The vertical coordinate is a quadratic function of the horizontal coordinate. Since the launch speed, angle and gravitational acceleration are fixed, the path is a parabola.

What the trajectory equation does and does not describe

The equation relates position coordinates; it is not a velocity-time relation. It allows the height at a horizontal position to be calculated without separately displaying the elapsed time. Its form follows from uniform horizontal motion combined with uniformly accelerated vertical motion.

A strictly vertical projection has zero horizontal velocity, so dividing by that component is invalid. Its trajectory is a straight vertical line. Thus initial conditions matter: gravitational acceleration alone does not determine whether the path is a line or a parabola.

For a horizontal launch, the initial vertical component is zero, but the quadratic downward term remains. Gravity still changes the vertical position while horizontal motion continues. With the origin at launch, positions below launch have negative vertical coordinates.

Note: Keep the coordinate convention consistent. Taking upward as positive makes vertical acceleration negative. The symbol gg denotes its positive magnitude; it does not become a negative number simply because the motion is downward.

How are maximum height, flight time and horizontal range obtained?

Derivation: Height and time of flight

For an upward launch, let tmt_m be the time to maximum height, hmh_m the maximum height above launch, and TfT_f the flight time back to the launch level. Gravity remains constant and air resistance is negligible.

  1. At the highest point, vertical velocity vanishes: 0=v0sin⁡θ0−gtm,tm=v0sin⁡θ0g.0=v_0\sin\theta_0-gt_m,\qquad t_m=\frac{v_0\sin\theta_0}{g}.
  2. Substitute this time into vertical displacement: hm=(v0sin⁡θ0)v0sin⁡θ0g−12g(v0sin⁡θ0g)2=v02sin⁡2θ02g.h_m=(v_0\sin\theta_0)\frac{v_0\sin\theta_0}{g}-\frac12g\left(\frac{v_0\sin\theta_0}{g}\right)^2=\frac{v_0^2\sin^2\theta_0}{2g}.
  3. For return to launch height, put vertical displacement equal to zero: 0=(v0sin⁡θ0)Tf−12gTf2=Tf(v0sin⁡θ0−12gTf).0=(v_0\sin\theta_0)T_f-\frac12gT_f^2=T_f\left(v_0\sin\theta_0-\frac12gT_f\right).
  4. Select the non-zero return time: Tf=2v0sin⁡θ0g=2tm.T_f=\frac{2v_0\sin\theta_0}{g}=2t_m.

Result: The ascent and descent times are equal for return to the same level under these assumptions. The SI unit of time of flight is the second, written s\mathrm{s}.

Derivation: Horizontal range

Let RR now denote horizontal range, the distance from launch to return at the same height. Let RmR_m denote its maximum value for a fixed launch speed.

  1. Multiply constant horizontal velocity by flight time: R=(v0cos⁡θ0)Tf.R=(v_0\cos\theta_0)T_f.
  2. Insert the return time and use the double-angle identity: R=2v02sin⁡θ0cos⁡θ0g=v02sin⁡2θ0g.R=\frac{2v_0^2\sin\theta_0\cos\theta_0}{g}=\frac{v_0^2\sin2\theta_0}{g}.
  3. Maximise the sine factor: sin⁡2θ0=1,θ0=45∘,Rm=v02g.\sin2\theta_0=1,\qquad\theta_0=45^\circ,\qquad R_m=\frac{v_0^2}{g}.

Result: The greatest range occurs at 45∘45^\circ for equal launch and landing heights. This conclusion presumes negligible air resistance and a fixed launch speed.

Complementary launch angles give equal ranges under these same conditions. If δ\delta denotes an equal angular departure on either side of 45∘45^\circ, then sin⁡[2(45∘+δ)]=sin⁡[2(45∘−δ)]=cos⁡2δ\sin[2(45^\circ+\delta)]=\sin[2(45^\circ-\delta)]=\cos2\delta. The angles share a range, although their heights and flight times differ.

Worked example 6. A cricket ball is thrown at 28 m s−128\,\mathrm{m\,s^{-1}}, at 30∘30^\circ above the horizontal, and returns to the same level. Neglect air resistance and use g=9.8 m s−2g=9.8\,\mathrm{m\,s^{-2}}. Find maximum height, flight time and range.

Formula: Use hm=v02sin⁡2θ0/(2g)h_m=v_0^2\sin^2\theta_0/(2g), Tf=2v0sin⁡θ0/gT_f=2v_0\sin\theta_0/g, and R=v02sin⁡2θ0/gR=v_0^2\sin2\theta_0/g.

Substitute: The initial vertical component is v0y=(28 m s−1)sin⁡30∘=14 m s−1v_{0y}=(28\,\mathrm{m\,s^{-1}})\sin30^\circ=14\,\mathrm{m\,s^{-1}}.

  1. Maximum height: hm=(14 m s−1)22(9.8 m s−2)=10.0 m.h_m=\frac{(14\,\mathrm{m\,s^{-1}})^2}{2(9.8\,\mathrm{m\,s^{-2}})}=10.0\,\mathrm{m}.
  2. Flight time: Tf=2(14 m s−1)9.8 m s−2≈2.857 s.T_f=\frac{2(14\,\mathrm{m\,s^{-1}})}{9.8\,\mathrm{m\,s^{-2}}}\approx2.857\,\mathrm{s}.
  3. Range: R=(28 m s−1)2sin⁡60∘9.8 m s−2≈69.28 m.R=\frac{(28\,\mathrm{m\,s^{-1}})^2\sin60^\circ}{9.8\,\mathrm{m\,s^{-2}}}\approx69.28\,\mathrm{m}.

Answer: The maximum height is 10.0m\mathrm{10.0 m}, the flight time is approximately 2.9s\mathrm{2.9 s}, and the range is approximately 69m\mathrm{69 m}.

Why is an object in uniform circular motion accelerating?

Constant speed does not mean constant velocity

In uniform circular motion, an object follows a circle at constant speed. Its velocity is tangent to the circle and changes direction continuously. Because acceleration measures change in the velocity vector, a constant speed does not imply zero acceleration.

Let RR now represent the circle's radius, and vv the constant speed. The instantaneous acceleration points towards the centre and is called centripetal acceleration. Its magnitude is denoted by aca_c.

What the figure shows

Circular motion and velocity change

Successive panels show positions on a circular arc, radius vectors from the centre CC, and tangential velocity arrows. Separate triangles construct the velocity difference. In the limiting panel, the acceleration arrow points inward while the velocity arrow is tangent.

See Fig. 3.18 in your NCERT textbook

Derivation: Centripetal acceleration

During a time interval Δt\Delta t, let Δr⃗\Delta\vec r be the displacement between nearby circle positions and Δv⃗\Delta\vec v the velocity change. The radius and velocity triangles have the same included angle.

  1. Use similarity of the triangles: ∣Δv⃗∣v=∣Δr⃗∣R.\frac{|\Delta\vec v|}{v}=\frac{|\Delta\vec r|}{R}.
  2. Divide the velocity-change magnitude by elapsed time: ∣Δv⃗∣Δt=vR∣Δr⃗∣Δt.\frac{|\Delta\vec v|}{\Delta t}=\frac{v}{R}\frac{|\Delta\vec r|}{\Delta t}.
  3. Take the limit as the interval tends to zero: ac=lim⁡Δt→0∣Δv⃗∣Δt=vRlim⁡Δt→0∣Δr⃗∣Δt.a_c=\lim_{\Delta t\to0}\frac{|\Delta\vec v|}{\Delta t}=\frac{v}{R}\lim_{\Delta t\to0}\frac{|\Delta\vec r|}{\Delta t}.
  4. In this limit the displacement-to-time ratio becomes speed: ac=vRv=v2R.a_c=\frac{v}{R}v=\frac{v^2}{R}.

Result: The magnitude is constant when speed and radius are constant, but the acceleration vector changes direction as the particle moves.

The constant-acceleration equations cannot be used across a finite interval of uniform circular motion. They require a fixed acceleration vector. Constant centripetal acceleration magnitude does not meet that condition because its inward direction varies around the circle.

For circular motion with changing speed, the total acceleration is not generally directed solely towards the centre. The purely inward result applies to uniform circular motion. This condition is part of the result, rather than an optional detail.

How are angular speed, period and frequency related?

Describing revolutions

Let Δθ\Delta\theta denote the angular distance turned in time Δt\Delta t. In uniform circular motion, angular speed is ω=Δθ/Δt\omega=\Delta\theta/\Delta t. The SI unit of angular speed is the radian per second, written rad s−1\mathrm{rad\,s^{-1}}.

Let Δs\Delta s be arc length. With the angle in radians, Δs=RΔθ\Delta s=R\Delta\theta. Dividing by time gives v=Rωv=R\omega. Therefore ac=ω2Ra_c=\omega^2R. Angular speed describes how rapidly the radius turns, while linear speed describes distance covered along the circle.

The period TT is the time for one revolution. The frequency ν\nu is the number of revolutions per second, so ν=1/T\nu=1/T. One revolution covers the circumference, giving v=2πR/Tv=2\pi R/T, where π\pi is the circle constant.

A complete revolution subtends 2π2\pi radians. The relations become ω=2πν\omega=2\pi\nu, v=2πRνv=2\pi R\nu, and ac=4π2ν2Ra_c=4\pi^2\nu^2R. The SI unit of frequency is the hertz, written Hz\mathrm{Hz}, equivalent to s−1\mathrm{s^{-1}}.

Worked example 7. An insect moves steadily around a circular groove of radius 12 cm12\,\mathrm{cm}, completing seven revolutions in 100 s100\,\mathrm{s}. Find angular speed, linear speed and centripetal acceleration. Is the acceleration vector constant?

Formula: Use ω=2πν\omega=2\pi\nu, v=ωRv=\omega R, and ac=ω2Ra_c=\omega^2R.

Substitute: Keep the radius in centimetres to obtain linear quantities in centimetre units.

  1. Frequency and angular speed: ν=7100 s=0.07 s−1,ω=2π(0.07 s−1)≈0.4398 rad s−1.\nu=\frac{7}{100\,\mathrm{s}}=0.07\,\mathrm{s^{-1}},\qquad\omega=2\pi(0.07\,\mathrm{s^{-1}})\approx0.4398\,\mathrm{rad\,s^{-1}}.
  2. Linear speed, treating radians as dimensionless: v=(0.4398 s−1)(12 cm)≈5.278 cm s−1.v=(0.4398\,\mathrm{s^{-1}})(12\,\mathrm{cm})\approx5.278\,\mathrm{cm\,s^{-1}}.
  3. Acceleration magnitude: ac=(0.4398 s−1)2(12 cm)≈2.321 cm s−2.a_c=(0.4398\,\mathrm{s^{-1}})^2(12\,\mathrm{cm})\approx2.321\,\mathrm{cm\,s^{-2}}.

Answer: Angular speed is approximately 0.44 rad s−10.44\,\mathrm{rad\,s^{-1}}, linear speed is 5.3cm s−1\mathrm{5.3 cm\,s^{-1}}, and acceleration magnitude is 2.3cm s−2\mathrm{2.3 cm\,s^{-2}}. The inward direction changes, so acceleration is not a constant vector.

Glossary

  • Scalar — A physical quantity specified by magnitude and an appropriate unit, without an associated spatial direction.
  • Vector — A quantity with magnitude and direction that obeys the triangle or parallelogram law of addition.
  • Position vector — A vector drawn from a chosen origin to the position occupied by a particle.
  • Displacement — The vector joining an initial position to a final position, independent of the intervening route.
  • Null vector — A vector whose magnitude is zero and whose direction need not be specified.
  • Unit vector — A vector of magnitude one that specifies a direction and has no physical unit.
  • Scalar component — The signed magnitude associated with a vector's projection along a chosen coordinate direction.
  • Average velocity — The displacement of an object divided by the corresponding elapsed time, directed along that displacement.
  • Instantaneous velocity — The limiting average velocity as the time interval approaches zero, tangent to the path.
  • Projectile — An object in flight after projection, treated here with negligible air resistance and constant gravitational acceleration.
  • Horizontal range — The horizontal distance from a projectile's launch position to its descending return at the launch height.
  • Centripetal acceleration — The inward acceleration of uniform circular motion, directed towards the centre of the circle.
  • Angular speed — The rate at which angular distance changes as an object moves around a circle.
  • Time period — The time taken by an object in circular motion to complete one full revolution.
  • Frequency — The number of complete revolutions made per second, equal to the reciprocal of the period.

Common errors and misconceptions

  • Misconception: Equal vector magnitudes imply equal vectors. Correct: Their directions must also agree. Parallel shifting preserves a free vector, whereas rotating it generally changes it.
  • Misconception: A scalar component is itself a vector. Correct: AxA_x is a signed scalar component; multiplying it by the unit vector gives the component vector Axi^A_x\hat i.
  • Misconception: Displacement magnitude equals distance travelled on every path. Correct: Displacement depends on endpoints, whereas distance depends on the route; a round trip can have zero displacement.
  • Misconception: A projectile has zero velocity and acceleration at maximum height. Correct: Its vertical velocity is zero there. Its horizontal velocity remains and gravitational acceleration still points downwards.
  • Misconception: Tf=2v0sin⁡θ0/gT_f=2v_0\sin\theta_0/g gives the flight time for any landing height. Correct: It describes return to launch height. For another landing height, solve the vertical displacement equation.
  • Misconception: Constant speed implies zero acceleration. Correct: In uniform circular motion, changing velocity direction produces inward acceleration even though the speed stays constant.
  • Misconception: Constant centripetal acceleration magnitude permits the constant-acceleration vector equations. Correct: The acceleration direction changes around the circle, so the vector is not constant.
  • Misconception: Resultant velocity and relative velocity use the same operation. Correct: Velocity contributions add, while one object's velocity relative to another is their difference in a common frame.

Exam-style questions with model answers

Q1. Distinguish a scalar from a vector and give one example of each. [2 marks]
  1. A scalar is specified by magnitude and unit, as with distance.
  2. A vector has magnitude and direction and obeys vector addition, as with displacement.
Q2. An obliquely projected ball moves under constant gravity with negligible air resistance. What are its velocity and acceleration directions at its highest point? [2 marks]
  1. Its velocity is horizontal because the vertical component has become zero while the horizontal component remains.
  2. Its acceleration is vertically downward due to gravity. Reaching maximum height does not switch off gravitational acceleration.
Q3. Rain has a downward velocity of 35 m s−135\,\mathrm{m\,s^{-1}} and a westward velocity of 12 m s−112\,\mathrm{m\,s^{-1}}. Find the resultant speed and the tilt of an umbrella held by a stationary person. [3 marks]
  1. The velocity components are perpendicular, so use their squared magnitudes rather than their arithmetic sum. The resultant speed is R=(35 m s−1)2+(12 m s−1)2=37 m s−1.R=\sqrt{(35\,\mathrm{m\,s^{-1}})^2+(12\,\mathrm{m\,s^{-1}})^2}=37\,\mathrm{m\,s^{-1}}.
  2. The angle ϕ\phi from vertical satisfies tan⁡ϕ=12 m s−135 m s−1,ϕ≈18.9∘.\tan\phi=\frac{12\,\mathrm{m\,s^{-1}}}{35\,\mathrm{m\,s^{-1}}},\qquad\phi\approx18.9^\circ.
  3. The rain moves downwards and westwards. The umbrella must therefore face the incoming rain by tilting about 19∘19^\circ towards the east from vertical.
Q4. A stone is projected horizontally at 15 m s−115\,\mathrm{m\,s^{-1}} from a height of 490 m490\,\mathrm{m}. Neglect air resistance and take g=9.8 m s−2g=9.8\,\mathrm{m\,s^{-2}}. Calculate the flight time and impact speed. [4 marks]
  1. Put the origin at launch and take upward as positive. The initial vertical velocity is zero and the ground is below the origin. From vertical motion, t=2(490 m)9.8 m s−2=10 s.t=\sqrt{\frac{2(490\,\mathrm{m})}{9.8\,\mathrm{m\,s^{-2}}}}=10\,\mathrm{s}.
  2. Horizontal velocity remains constant, while vertical velocity becomes vx=15 m s−1,vy=−(9.8 m s−2)(10 s)=−98 m s−1.v_x=15\,\mathrm{m\,s^{-1}},\qquad v_y=-(9.8\,\mathrm{m\,s^{-2}})(10\,\mathrm{s})=-98\,\mathrm{m\,s^{-1}}.
  3. Combine the perpendicular components to obtain the positive speed: v=(15 m s−1)2+(−98 m s−1)2≈99 m s−1.v=\sqrt{(15\,\mathrm{m\,s^{-1}})^2+(-98\,\mathrm{m\,s^{-1}})^2}\approx99\,\mathrm{m\,s^{-1}}. The negative vertical component specifies direction; the speed itself is non-negative.
Q5. A projectile is launched from the origin at speed v0v_0, at an upward angle θ0\theta_0 to the horizontal, with non-zero horizontal velocity. It returns to launch height. Assume negligible air resistance and constant downward gravitational acceleration of magnitude gg. Derive its trajectory, flight time and range, and state the angle of maximum range. [5 marks]
  1. Choose horizontal and upward coordinate directions. The horizontal component stays constant because horizontal acceleration is zero. The vertical component changes under gravity. Thus x=v0cos⁡θ0 t,y=v0sin⁡θ0 t−12gt2.x=v_0\cos\theta_0\,t,\qquad y=v_0\sin\theta_0\,t-\frac12gt^2.
  2. Eliminate elapsed time using the horizontal equation. Substitution into the vertical equation gives the trajectory y=xtan⁡θ0−gx22v02cos⁡2θ0.y=x\tan\theta_0-\frac{gx^2}{2v_0^2\cos^2\theta_0}. Its quadratic dependence on horizontal position describes a parabola.
  3. At return to launch height, set vertical displacement to zero and take the non-zero root: 0=Tf(v0sin⁡θ0−12gTf),Tf=2v0sin⁡θ0g.0=T_f\left(v_0\sin\theta_0-\frac12gT_f\right),\qquad T_f=\frac{2v_0\sin\theta_0}{g}.
  4. Multiply flight time by constant horizontal velocity: R=(v0cos⁡θ0)Tf=v02sin⁡2θ0g.R=(v_0\cos\theta_0)T_f=\frac{v_0^2\sin2\theta_0}{g}. At fixed launch speed, this is greatest when θ0=45∘\theta_0=45^\circ, giving Rm=v02/gR_m=v_0^2/g. Equal launch and landing heights are essential to this range result.
Q6. A particle moves at constant speed vv around a circle of radius RR. Derive the magnitude of its acceleration, state its direction, and explain why the constant-acceleration vector equations cannot describe an entire finite interval of this motion. [5 marks]
  1. At nearby positions, velocity vectors are tangent to the circle and perpendicular to their corresponding radius vectors. Their magnitudes are equal, and their included angle matches the angle between the radii. The velocity and radius triangles are therefore similar.
  2. Let Δv⃗\Delta\vec v denote velocity change and Δr⃗\Delta\vec r displacement during time Δt\Delta t. Similarity gives ∣Δv⃗∣v=∣Δr⃗∣R.\frac{|\Delta\vec v|}{v}=\frac{|\Delta\vec r|}{R}.
  3. Divide by elapsed time and take the limit: ac=vRlim⁡Δt→0∣Δr⃗∣Δt=v2R.a_c=\frac{v}{R}\lim_{\Delta t\to0}\frac{|\Delta\vec r|}{\Delta t}=\frac{v^2}{R}. The limiting displacement-to-time ratio equals the speed.
  4. The acceleration points towards the centre. Although its magnitude remains constant, its direction changes as the particle moves. The acceleration vector is therefore not constant, which violates the condition required by the constant-acceleration vector equations.
Q7. An insect completes seven revolutions in 100 s100\,\mathrm{s} at constant speed in a circular groove of radius 12 cm12\,\mathrm{cm}. Find its angular speed, linear speed and acceleration magnitude. [3 marks]
  1. The revolution rate is ν=7/(100 s)=0.07 s−1\nu=7/(100\,\mathrm{s})=0.07\,\mathrm{s^{-1}}. Hence angular speed is ω=2π(0.07 s−1)≈0.44 rad s−1\omega=2\pi(0.07\,\mathrm{s^{-1}})\approx0.44\,\mathrm{rad\,s^{-1}}.
  2. Linear speed depends on both angular speed and radius: v=(0.4398 s−1)(12 cm)≈5.3 cm s−1v=(0.4398\,\mathrm{s^{-1}})(12\,\mathrm{cm})\approx5.3\,\mathrm{cm\,s^{-1}}, with radians treated as dimensionless.
  3. The centripetal acceleration magnitude is ac=(0.4398 s−1)2(12 cm)≈2.3 cm s−2a_c=(0.4398\,\mathrm{s^{-1}})^2(12\,\mathrm{cm})\approx2.3\,\mathrm{cm\,s^{-2}}. It points inwards. Its magnitude stays constant because the speed and radius stay constant, but its direction follows the changing inward radius.

Key takeaways

  • Vectors require magnitude, direction and the correct addition rule; equal magnitudes alone do not establish equality.
  • Displacement depends on endpoints, while distance follows the actual route; average velocity and average speed consequently differ.
  • Resolve vectors along common perpendicular axes, combine corresponding signed components, then reconstruct magnitude and direction.
  • Instantaneous velocity is tangent to the path, whereas acceleration describes changes in either velocity magnitude or direction.
  • Constant-acceleration equations require the acceleration vector to remain fixed; its magnitude alone is insufficient.
  • Ideal projectile motion combines constant horizontal velocity with constant downward acceleration, using one shared elapsed time.
  • Standard flight-time and range formulae presume return to launch height, negligible air resistance and constant gravity.
  • Uniform circular motion has changing velocity and inward acceleration, even though its speed and acceleration magnitude remain constant.

Test yourself

Can an object travel a non-zero distance but have zero displacement?

Yes. If it returns to its initial position, its displacement is zero despite the path travelled.

What does multiplication of a vector by a negative real number do?

It reverses direction and multiplies the magnitude by the absolute value of that number.

How does a scalar component differ from a component vector?

A scalar component is signed but has no vector direction; multiplying by its unit vector produces a component vector.

What is the direction of instantaneous velocity along a curved path?

It is tangent to the path at the particle's position, pointing in the direction of motion.

Why is an oblique projectile still moving at its highest point?

Only its vertical velocity component becomes zero; its horizontal velocity component remains unchanged in the ideal model.

Under what conditions does a projection angle of 45∘45^\circ maximise range?

For fixed launch speed, equal launch and landing heights, negligible air resistance, and constant downward gravitational acceleration.

Is centripetal acceleration a constant vector in uniform circular motion?

No. Its magnitude is constant, but its direction changes continually to point towards the circle's centre.

How are frequency and period related in circular motion?

Frequency is the reciprocal of period: ν=1/T\nu=1/T, where ν\nu counts revolutions per second and TT is time per revolution.